Overview
Technology
New, innovative technology for sensing relevant mobility and gaming characteristics of individuals is used to drive a personalized gaming platform. With novel 3D sensors motion of older adults is analyzed and a mobility and behavior model is learned over time and allows to asses the mobility automatically.
End-User
The increase of quality of life of end-user is the primary goal of EnterTrain. This includes the motivation and physical activity as well as the self-esteem of older adults. In order to ensure that the developed system is in line with the end-users needs, end-users are continously involved throughout the project.
Interoperability
Interoperability with existing AAL systems and services is tackled by the use of open standards and a commonly used 3D sensor. This is crucial in order to allow additional AAL solutions to be integrated and thus provide a solution bundle to the customers.
Participation in the Project
We were looking for people from Austria and the Netherlands who took part in our project. There were three ways to interact with the project:
1) Taking part in an interview
2) Become advisory board member
3) Test the system free of charge
In order to take part in the project, the following requirements needed to be fulfilled: test persons were at least 65 years old and live independently at home without using walking aids inside your home.
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Interview
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Advisory Board member
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Test the system
Consortium

cogvis

Computer Vision Lab, TU Wien

Department of Sociology, University of Vienna

Samariterbund Wien

SilverFit

Geriatrische Klinik St. Gallen

BluePoint
